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Gilles Styns

Game Development student at Digital Arts & Entertainment Howest
Computer & Cybercrime Professional alumnus.

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Home: Welkom

Projects

Home: Kop

Puzzle of freedom

For Graphics programming 2, I had to create a simple game in a given C++ engine that contained:

- Dynamic Shadows
- skinned animations using on the GPU

- a particle effect

- a post processing effect

- correct camera behavior

- in-game HUD

- Basic audio

Github link

Home: Kop

Sand & Rum

In the fourth semester I got grouped with 4 other students to make a arcade-like game.


We opted to go with a pirate ship game situated in the desert where the goal is to survive as long as possible and rack up as many points as possible by killing enemy ships.

more information can be found on our itch.io page.

Home: Kop

Super Smash Bros Melee remake

In my first year of DAE, we had to create our own version of a 2D platformer game. My game of choice ended up being Super Smash Bros Melee. While this is not a 2D game, it does get played as one.

Home: Kop
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