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Gilles Styns

Game Development student at Digital Arts & Entertainment Howest
Computer & Cybercrime Professional alumnus.

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Home: Welkom

Projects

Home: Kop

Puzzle of freedom

For Graphics programming 2, I had to create a simple game in a given C++ engine that contained:

- Dynamic Shadows
- skinned animations using on the GPU

- a particle effect

- a post processing effect

- correct camera behavior

- in-game HUD

- Basic audio

Github link

Home: Kop

Sand & Rum

In the fourth semester I got grouped with 4 other students to make a arcade-like game.


We opted to go with a pirate ship game situated in the desert where the goal is to survive as long as possible and rack up as many points as possible by killing enemy ships.

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more information can be found on our itch.io page.

Home: Kop

Super Smash Bros Melee remake

In my first year of DAE, we had to create our own version of a 2D platformer game. My game of choice ended up being Super Smash Bros Melee. While this is not a 2D game, it does get played as one.

Home: Kop
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